Wiki Event guides
Event guides
One card per event: when it opens, how to buy, craft or farm your way in, what to do, what it pays. Open only the one you need. Every time on this page is server time.
Before you go
- Your level picks the stage. Blood Castle, Devil Square, Chaos Castle and Illusion Temple send you to the stage that fits your level — the ranges are in Who can enter.
- Runs a day. Four for Blood Castle, Devil Square and Chaos Castle; three for Illusion Temple, Imperial Guardian and Double Goer. Any VIP tier adds one.
- Prizes wait in the Gremory Case. Event items go there, not into your bag. Open it from the main menu with U and claim within 30 days.
- PK characters stay out. A character flagged PK cannot enter Blood Castle, Devil Square or Chaos Castle.
- Or buy your way in. The in-game shop (X) sells a ticket for ten entries to Blood Castle, Devil Square, Chaos Castle, Illusion Temple, Kalima and Double Goer — look in its Ticket tab. Kanturu's Moonstone Pendant is sold there too.
- Or craft and farm your way in. Every card below says what you craft, what the town merchants sell and what drops where: Blood Castle and Devil Square parts up to +3 and Lost Maps +1/+2 in town, parts for the top stages on Swamp of Calmness and Vulcanus, Symbols of Kundun, Signs of Dimensions, scraps of Gaion's paper, the Moonstone Pendant.
The events
Blood Castle Every even hour Take back the Archangel's weapon — a box of 3 to 7 jewels.
- When
- 00:00, 02:00 … 22:00. The entrance opens five minutes before the hour and closes on it; the fight lasts 15 minutes.
- Buy
- A Blood Castle Ticket in the in-game shop — Ticket tab under Next Coin or Goblin Points. Ten entries; it fits any castle, your level picks which.
- Craft
- An Invisibility Cloak opens the castle of its own level. Put a Scroll of Archangel and a Blood Bone of that level, a Jewel of Chaos and zen in the Chaos Machine — 80% success. Zen: 50,000 for +1, 80,000 for +2, 150,000 for +3, 1,050,000 for +8. Cloaks +1 to +3 (castles 1–3) and +8 (castle 8, the 3rd class stage) can be made; castles 4–7 take the ticket.
- In town
- Scroll of Archangel and Blood Bone +1 to +3 are sold by Lumen the Barmaid in Lorencia and the other town merchants — Potion Girl Amy in Lorencia, Caren the Barmaid in Devias, Silvia and Marce in Elbeland, Christine in Loren Market, Leina and Bolo in Karutan.
- Farm
- Scroll of Archangel +8 and Blood Bone +8 drop in Swamp of Calmness (Shadow Knight, Sapi-Tres, Shadow Look, Blaze Napin) and Vulcanus (Cruel Blood Assassin, Ruthless Lava Giant) — about one in 1,000 kills each.
- Enter
- When the entrance opens, click the Blood Castle icon at the top of the screen, or talk to the Messenger of Archangel in Devias. Up to 15 players a castle.
- What to do
-
- Clear the bridge: the barrier falls after 40 kills for every player inside.
- Break the Castle Gate.
- Kill the Magic Skeletons in the hall — two for every player — then smash the Statue of Saint.
- Pick up the weapon the statue drops and carry it to the Archangel at the back of the castle before time runs out.
- Prize
-
The player who hands the weapon over — and everyone in their party — gets a Ribbon Box and 35 Goblin Points on top of experience and zen. Everyone else inside gets experience and a little zen.
- Red Ribbon, castles 1–2: three jewels — Chaos, Bless or Soul.
- Green Ribbon, castles 3–5: five jewels — Bless, Soul, Chaos, Life or Creation.
- Blue Ribbon, castles 6–8: seven jewels — any of those five, Harmony or Guardian.
Drop the box on the ground to open it.
- Tip
- Go as a party. When one of you delivers the weapon, the whole party is paid.
Devil Square Even hours at :30 Twenty minutes of waves, and zen for the ten best scores.
- When
- 00:30, 02:30 … 22:30. The entrance opens five minutes before; the square fights for 20 minutes.
- Buy
- A Devil Square Ticket in the in-game shop — Ticket tab under Next Coin or Goblin Points. Ten entries; it fits any square.
- Craft
- A Devil's Invitation opens the square of its own level. Put a Devil's Eye and a Devil's Key of that level, a Jewel of Chaos and zen in the Chaos Machine — 80% success. Zen: 100,000 for +1, 200,000 for +2, 400,000 for +3, 2,000,000 for +7. Invitations +1 to +3 (squares 1–3) and +7 (square 7, the 3rd class stage) can be made; squares 4–6 take the ticket.
- In town
- Devil's Eye and Devil's Key +1 to +3 are sold by the same town merchants as the Blood Castle parts — Lumen the Barmaid in Lorencia and the rest.
- Farm
- Devil's Eye +7 and Devil's Key +7 drop from the same monsters as the Blood Castle parts: Swamp of Calmness (Shadow Knight, Sapi-Tres, Shadow Look, Blaze Napin) and Vulcanus (Cruel Blood Assassin, Ruthless Lava Giant) — about one in 1,000 kills each.
- Enter
- Click the Devil Square icon at the top of the screen when it opens, or talk to Charon in Noria. Up to 20 players a square.
- What to do
- Kill everything. The monsters come in four waves, a new kind every five minutes, and every kill adds to your score. When time runs out, the board ranks everyone.
- Prize
-
The ten best scores are paid in zen and experience; first place also takes 35 Goblin Points. Below tenth place there is no pay.
Devil Square zen by place Square 1st 2nd–3rd 4th–6th 7th–10th 1 30,000,000 24,000,000 20,000,000 15,000,000 2 50,000,000 40,000,000 32,000,000 25,000,000 3 100,000,000 80,000,000 65,000,000 50,000,000 4 120,000,000 96,000,000 78,000,000 60,000,000 5 150,000,000 120,000,000 98,000,000 75,000,000 6 170,000,000 136,000,000 110,000,000 85,000,000 7 200,000,000 160,000,000 130,000,000 100,000,000
Chaos Castle Odd hours at :15 Last one standing takes an ancient item.
- When
- 01:15, 03:15 … 23:15. The entrance opens five minutes before; the fight lasts 10 minutes.
- Buy
- A Chaos Castle ticket in the in-game shop — Ticket tab under Goblin Points, ten entries. Or an Armor of Guardsman for zen from any general goods merchant — Lorencia, Devias, Elbeland, Loren Market, Karutan. Nothing to craft or farm.
- Enter
- Right-click the armour while the entrance is open, or click the Chaos Castle icon at the top of the screen. Entering also costs a little zen.
- What to do
- Everyone inside wears the guard's armour, and everyone is fair game. Kill the castle's monsters and the other players. Blows knock players back, and as time runs down the outer floor falls away — die or fall and you are out.
- Who wins
- The castle has to end with no monsters left; then the best killer still standing wins. If a single monster is alive when time runs out, nobody wins.
- Prize
- The winner gets one random ancient item and 35 Goblin Points. Everyone gets experience for their kills.
Illusion Temple Six times a day Two teams race a sacred item home — a bundle of ten jewels for the winners.
- When
- 01:30, 05:30, 09:30, 13:30, 17:30 and 21:30. The entrance opens five minutes before; a match lasts 15 minutes.
- Buy
- An Illusion Temple Ticket in the in-game shop — Ticket tab under Next Coin. Ten entries; it fits any temple.
- Craft
- A Scroll of Blood +6 opens Illusion Temple 6, the 3rd class stage. Put Old Scroll +6, Illusion Sorcerer Covenant +6, a Jewel of Chaos and 13,000,000 zen in the Chaos Machine — 80% success. Temples 1–5 take the ticket.
- Farm
- Old Scroll +6 and Illusion Sorcerer Covenant +6 drop from the same monsters as the Blood Castle parts: Swamp of Calmness (Shadow Knight, Sapi-Tres, Shadow Look, Blaze Napin) and Vulcanus (Cruel Blood Assassin, Ruthless Lava Giant) — about one in 1,000 kills each.
- Enter
- Click the Illusion Temple icon at the top of the screen, or talk to Mirage in Elbeland. From level 220.
- What to do
-
- You are split into two teams: MU Alliance and Illusion Sorcery.
- A stone statue appears at one of two spots. Click it to take the sacred item — you move slower while you carry it.
- Bring it home and click your team's storage at the start point: one point. The statue then comes back.
- Kills — monsters and enemy players — earn points for four temple skills: the mouse wheel switches them, Shift + right-click casts.
More points than the other team when time runs out wins.
- Prize
-
When the match ends, the winners talk to their commander — that is where the prize is. One item: a bundle of ten Bless, Soul, Chaos, Life or Creation, a Broken Horn or a Jewel of Chaos — and, very rarely, a Horn of Fenrir instead. The winners also get 35 Goblin Points. Both teams get experience.
Imperial Guardian (Fortress of Empire Guardians) Every day Gaion’s Order opens his fortress — armour, a jewel and Ruud. Sunday is the one run that needs the book.
- When
- No clock: go whenever you have runs left. Monday to Saturday the door takes Gaion’s Order; Sunday it takes the Complete Secromicon instead.
- Buy
- Not in the shop — Gaion's Order is farmed.
- Craft
- Gaion’s Order: keep Suspicious Scraps of Paper in one stack — the
fifth turns the stack into the order. No Chaos Machine needed.
Complete Secromicon (the Sunday key): put all six Secromicon fragments into the Chaos Machine with 1,000,000 zen. - Farm
- Suspicious Scraps of Paper drop from monsters of level 60–150 on any map, about one in 250 kills.
The Secromicon fragments drop inside the fortress itself — first from its opening zone, the later ones deeper in. Six runs, six fragments, and the seventh day is yours. In a party the fragment drops for every member, not just the one who lands the kill. - Enter
- Show the order to Jerint the Assistant in Devias (229, 221). Alone or with your party.
- What to do
- The fortress is fought zone by zone against a timer: cut through the guards, break the gates and bring down the commander at the end of each zone, then the boss of the last one. It is scaled to your party's level.
- Prize
- Every commander drops a piece of armour from the Spirit, Scale, Sphinx, Red Wing or Sacred Fire sets; the last boss drops a jewel. A finished run pays everyone in the party 10–30 Ruud and 30 guild points.
Double Goer (Doppelganger) Any time Hold the line against your doppelgangers — two chests and Ruud.
- When
- No clock: any time you have runs left.
- Buy
- An Access Ticket to Doppelganger in the in-game shop — Ticket tab under Next Coin or Goblin Points, ten entries.
- Craft
- A Mirror of Dimensions: keep Signs of Dimensions in one stack — the fifth turns it into a mirror.
- Farm
- Signs of Dimensions drop from monsters of level 60–150 on any map, about one in 250 kills.
- Enter
- Click the Double Goer icon at the top of the screen, or talk to Lugard in Elbeland. Alone or with a party of up to five.
- What to do
- For ten minutes doppelgangers of every class march on the magic circle; the first ones come a minute after you enter. Stop them — let too many through and the run fails, the counter on screen shows how many have passed. Dying or teleporting out ends the run for you. They get tougher the higher your level and the bigger your party.
- Prize
-
A silver chest drops where the special boss of the run falls; a golden chest appears when you hold. Click a chest to open it: one item, into your Gremory Case. A chest opens only once — the first player to click takes it. How good it is depends on the highest level plus master level in your party. A finished run also pays everyone in the party 10–30 Ruud.
Double Goer chests — one item at random, equal odds Level + master level Silver chest Golden chest 1–200 Shining Jewellery Case, or a bundle of ten Bless, Soul or Chaos Shining Jewellery Case, or a bundle of ten Bless, Soul or Chaos 201–300 Elegant Jewellery Case, or a bundle of ten Bless, Soul or Chaos Elegant Jewellery Case, a bundle of ten Bless or Soul, or one Jewel of Chaos 301–400 Steel Jewellery Case, or a bundle of 10 or 20 Bless, Soul or Chaos Steel Jewellery Case, or a bundle of 10 or 20 Bless, Soul or Chaos 401 and up Old Jewellery Case, or a bundle of 10 or 20 Bless, Soul or Chaos Old Jewellery Case, a bundle of 10 or 20 Bless, Soul or Chaos, a bundle of ten Guardian, a Jewel of Harmony, or 10 to 30 Gemstones in a bundle
Kalima Any time A portal to Kundun's lands — a hunting ground with Jewels of Guardian in 5 and 6.
- When
- No clock and no daily limit: open a portal whenever you like.
- Buy
- A Kalima Ticket in the in-game shop — Ticket tab under Next Coin or Goblin Points, ten uses. Right-click it and a portal to the Kalima your level allows opens beside you.
- In town
- A ready Lost Map +1 or +2 (Kalima 1 and 2) is sold by the same town merchants as the Blood Castle parts — Lumen the Barmaid in Lorencia and the rest.
- Craft
- A Lost Map of any level: keep five Symbols of Kundun of the same level in one stack — the fifth turns them into a Lost Map of that level. Drop the map on the ground and the portal opens there.
- Farm
- Symbols of Kundun drop from monsters of level 25–150 on any map, about one in 1,000 kills. The symbol's level follows the monster's: +1 from level 25, +2 from 47, +3 from 66, +4 from 78, +5 from 84, +6 from 92, +7 from 114.
- Enter
- Walk into the portal — only its owner and the owner's party can, and a map above your level will not open. Kalima 1 from level 40, then 131, 181, 231, 281 and 331 for Kalima 2–6; Lost Kalima (Kalima 7) is for 3rd class characters. Magic Gladiator, Dark Lord and Rage Fighter get in 20 levels earlier.
- Inside
- Kundun's army, a hunting ground at your level. Kalima 5 and 6 also drop the Jewel of Guardian, about one in 1,000 kills. Kundun himself lands in Kalima 7 four times a day — see Invasions.
Kanturu Every six hours Maya's hands, then the Nightmare — and the road to the Refinery Tower.
- When
- Every six hours, counted from the server's start, so the hour moves. The Gateway Machine lets players in for about five minutes before the battle.
- Buy
- A Moonstone Pendant in the in-game shop — Special section under Next Coin or W Coin (P).
- Farm
- The pendant drops in Kanturu 2 from Dreadfear, Persona and Twin Tale, about one in 200 kills.
- Enter
- Wear the pendant in a ring slot and talk to the Gateway Machine in Kanturu 2 (141, 191).
- What to do
- Break Maya's hands, then bring down the Nightmare. When the Nightmare falls, the road to the Refinery Tower opens.
- Prize
- Each of Maya's hands drops five Gemstones; what the Nightmare drops is in Bosses.